Course Overview

Vray is a powerful tool used by architects, designers, and artists for creating high-quality 3D visualizations. A Vray course will teach students how to create photorealistic images and animations using Vray’s advanced lighting, materials, and rendering tools. Students will learn the basics of Vray and how to set up a scene, adjust lighting, apply textures, and render final images. They will also learn advanced techniques for fine-tuning and optimizing their renders. A Vray course is ideal for anyone looking to improve their 3D visualization skills and create high-quality, professional-grade images and animations for use in architecture, interior design, product design, and more. With the help of a Vray course, students can take their 3D visualization skills to the next level and create stunning visualizations that stand out from the crowd.

Getting Ready to Render with V-Ray
Locating V-Ray’s tools and features
V-Ray’s image-saving options

Image sampling explained
Modelling with primitives and modifiers
Understanding subdivisions
Using the DMC Sampler
Overview of color mapping
Understanding the color-mapping modes

Introduction to lighting in V-Ray
Dealing with lighting problems
Adding a spherical fill light
Creating a mesh light
Creating a skylight effect
Working with the dome light

Understanding primary and secondary bounces
How irradiance mapping works
Global Using irradiance mapping, part 1
Using irradiance mapping, part 2
How light cache works
Using light cache
Understanding brute force GI
Using brute force GI

Introduction to V-Ray-specific materials
Creating a diffuse color
Making reflective materials
Blurring reflections
Making clear and colored glass
Creating a translucency effect
Quality Control with Image Sampling
Introduction to image sampling
Using the Fixed-Rate sampler
How to use the Adaptive DMC sampler
Working with the Adaptive Subdivision sampler
Comparing image-sampling renders

The physical workflow explained
Working with V-Ray Sun and V-Ray Sky
Controlling the V-Ray Physical Camera

Depth of field: V-Ray Physical Camera
Depth of field: using a perspective viewport
Creating a motion blur effect
Generating caustic effects
Stereoscopic 3D rendering

Render elements workflow
Preparing to composite
Compositing V-Ray elements
Putting extra elements to work
Post-lighting a scene