Courses Contents
Modelling with primitives and modifiers
Understanding subdivisions
Using the DMC Sampler
Overview of color mapping
Understanding the color-mapping modes
Dealing with lighting problems
Adding a spherical fill light
Creating a mesh light
Creating a skylight effect
Working with the dome light
Understanding primary and secondary bounces
How irradiance mapping works
Global Using irradiance mapping, part 1
Using irradiance mapping, part 2
How light cache works
Using light cache
Understanding brute force GI
Using brute force GI
Creating a diffuse color
Making reflective materials
Blurring reflections
Making clear and colored glass
Creating a translucency effect
Quality Control with Image Sampling
Introduction to image sampling
Using the Fixed-Rate sampler
How to use the Adaptive DMC sampler
Working with the Adaptive Subdivision sampler
Comparing image-sampling renders
Working with V-Ray Sun and V-Ray Sky
Controlling the V-Ray Physical Camera
Depth of field: using a perspective viewport
Creating a motion blur effect
Generating caustic effects
Stereoscopic 3D rendering
Preparing to composite
Compositing V-Ray elements
Putting extra elements to work
Post-lighting a scene